2022/6/25
Hello, rhythm interns! Here’s a progress update on our development. The previous update at the end of March was a big one, with Achievements, full Japanese Localization, full gamepad compatibility and more.
Our sound designer s9menine and programmer Jose have been making lots of progress on Accessibility. And a lot of work is being done on the backend of the level editor to make it easier to add future new events and mechanics, thanks to lead programmer Giacomo and programmer huantian!
Amidst all of this, rest assured that work on the story mode is not forgotten, and you can still expect a major update to that this year. Thank you for supporting our game! P.S. in case you missed it, over on Twitter we have been posting the occasional comic by our PR Manager Kyle..
Changelog hype
Features:
Tweaks:
Train SFX!
https://cdn.discordapp.com/attachments/627224797511680000/971276847016976395/CHOOCHOO.mp4
Making multiple mistakes in a row gradually turns down heart crack sfx volume. Restores when you hit perfects.
Many levels beatsounds altered to better support audio-only play, especially when beats on the same row overlap.
Level Editor: