Hello! We hope you've been enjoying the game, especially our previous waves of community-made Featured Levels!
We're currently working hard on porting the game to the Nintendo Switch, but we wanted to release another two waves of new Featured Levels while you wait. Today, we have a Classic Wave (levels that follow the general design rules of the main levels) and a Tech Wave (levels for advanced players that embrace community-made design ideas.)
Have fun!
🧩 Level Editor Improvements
- Tile Shape: You can now select between a more rectangular shape or a more square shape for your tiles
- We've attempted to fix some inconsistencies with pause tile & Freeroam durations
- The game now correctly calculates beat counts for turnaround tiles (360° tiles)
- Turnaround tiles now support 3 planets
- Freeroam duration now works just like any other level events instead of being special
- Migration mostly works for old legacy levels, but newer levels may encounter issues, especially those on version 15 and above. We recommend that you check your custom levels to see if the tile and beat syncs again.
🎮 Game Improvements
- Pause Menu: Buttons don't randomly change size after playing levels with more than 10 tutorials
- Discord Presence: No longer displays an error for Linux users
- 11-X: After starting from a checkpoint, tiles don't stay on top of the big rat
⭐ New Featured Levels
Click each section to read the full list of levels.
☁️ Classic Wave 11
🔷 Tech Wave 2
🔧 Featured Level Changes