ADOFAI 开发日志 - v2.0 (r89) + v1.16 - Chinese Translation by craft from Indienova
These are changes released on January 25th 2022, from the previous Steam announcement in December 2021.
Our Steam Announcement summarises the major features in more detail, while this one details the other changes as well.
Thanks to Linky for the music and tutorial music!
Featured Levels: a section where we will be scouting good custom levels and licensing them officially, updated every month:
French Translation: Thanks to DPS2004 and Carlcool20!
Practice Mode: Practice any section of a level by pressing P after losing. This works on both official and custom levels!
https://cdn.discordapp.com/attachments/593480891234254849/935129201403633724/2022-01-24_13-07-46.mp4
It also shows a timeline showing difficulty where you can choose your start and end point:
X-Accuracy: normalized accuracy where all misses = 0% and pure perfect = 100%. Each judgment is given a weight, and the raw accuracy is the average of all weights
Once the raw accuracy is calculated, the final X-accuracy is the raw accuracy * 0.9875^checkpoints.
No Fail: automatically hits the next tile for you when the hit window completely passes. Also disables overloads. Both misses and overloads are kept track of and also show up in the detailed results. Can be enabled in both editor and CLS (but can’t be toggled in the middle of gameplay to prevent cheating)